Talam uses 45 Disciplines instead of permanent classes. Skills improve through use and unlock curated Ability Trees within a 700-point total trained budget.
Combat
Swordsmanship, Tactics, Hand-to-Hand, Magic Resistance, Fencing, Parrying, Archery, and Mace Fighting.
Magic and performance
Magery, Necromancy, and Bardic traditions.
Crafting
Sixteen paths including Blacksmithing, Armourer, Carpentry, Alchemy, Tailoring, Cooking, and Scribing.
Gathering
Lumberjacking, Fishing, Mining, Farming, Herbalism, and Butchering.
Exploration and trade
Treasure Hunting, Cartography, Tracking, Diplomat, and Bartering.
Rogue, taming, and healing
Stealing, Lockpicking, Stealth, Peeking, Animal Taming, Beast Mastery, and First Aid.
Animal Taming connects directly to eligible species in the creature field guide.
Current Alpha depth
Alchemy and Blacksmithing currently provide the complete crafting transaction and progression reference: ingredients, stamina, output, inventory, and skill growth resolve together. Mining, fishing, farming, herbal gathering, combat, magic, and Animal Taming have working foundations. Full recipes, balance, progression effects, and content for the complete 45-Discipline catalog remain in development.

