Talam uses 45 Disciplines instead of permanent classes. Skills improve through use and unlock curated Ability Trees within a 700-point total trained budget.
Combat
Swordsmanship, Tactics, Hand-to-Hand, Magic Resistance, Fencing, Parrying, Archery, and Mace Fighting.
Magic and performance
Magery, Necromancy, and Bardic traditions.
Crafting
Sixteen paths including Blacksmithing, Carpentry, Alchemy, Tailoring, Cooking, and Scribing.
Gathering
Lumberjacking, Fishing, Mining, Farming, Herbalism, and Butchering.
Exploration and trade
Treasure Hunting, Cartography, Tracking, Diplomat, and Bartering.
Rogue, taming, and healing
Stealing, Lockpicking, Stealth, Peeking, Animal Taming, Beast Mastery, and First Aid.

