The world of Talam

Factions

Players begin Unaligned on the Lost Isle of Eldoria. The live opening journey leads through restoration of the Heart of Eldoria and guarded ferry travel to the Great Meeting Grounds on Concord Isle. There, players meet all four envoys before choosing a faction—or choosing to remain Unaligned.

Order and heartland

Veridia Empire

Military order, fortified roads, farms, castles, and knights.

Survival and spirit

Nolthar Tribes

Cold wilderness, survival traditions, beast bonds, tundra, and aurora forests.

Trade and sea

Esharian League

Ports, salvage, shipcraft, markets, and seafaring trade routes.

Knowledge and stars

Kaelor Confederacy

Arcane scholars, mountain clans, ruins, floating islands, spires, and celestial magic.

Allegiance follows understanding

The opening route introduces each power before presenting an explicit five-way choice. Faction identity and the broader reputation, settlement, diplomacy, and kingdom systems will continue to deepen as Alpha content expands.