Talam is one continuous 2,560 by 2,560 player-facing world. Internal caches and future server partitions must never become visible loading boundaries.

Four Regions
Veridia
Fortified heartlands of roads, farms, castles, and military order.
Nolthar
Northern tundra, cold wilderness, aurora forests, and spiritual traditions.
Esharian
Coasts shaped by ports, trade, salvage, and sea routes.
Kaelor
Eastern mountains, arcane clans, ruins, spires, and celestial magic.
Twelve prototype Locations
Great Meeting Grounds, Veridian Citadel, Norlight Grove, Frostsong Sanctuary, Crescent Bay, Seabound Harbor, Starshroud Academy, Lunar Spire, Fortress of Whispers, Suns Cradle, Sirens Abyss, and the Lost Isle of Eldoria.

